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It Takes Two is an action-advture platform video game developed by Hazelight Studios and published by Electronic Arts. It was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in March 2021, and was released for Nintdo Switch in November 2022. Like Hazelight's debut game A Way Out, it does not have a single-player option. It is playable only in either online or local split scre cooperative multiplayer betwe two players.

It Takes Two received critical acclaim and won multiple year-d accolades, including the Game of the Year at The Game Awards 2021 and the 25th Annual D.I.C.E. Awards. The game was a commercial success, with more than 10 million copies sold by February 2023.

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It Takes Two is an action-advture video game with elemts from platform games. It is specifically designed for split-scre cooperative multiplayer, which means that it must be played with another player through either local or online play. The game features a large number of game mechanics from various video game gres.

Bump 'n' Jump

These gameplay mechanics are connected to the story and the theme of the level. For instance, in one level, Cody gains the ability to rewind time, whereas May can replicate herself. Players have to cooperate with each other and utilize these abilities in order to progress. The game also features a large number of minigames.

Cody (Joseph Balderrama) and May (Annabelle Dowler), a married couple, are planning on getting a divorce. After telling their daughter Rose (Clare Corbett) the news, she takes her hand-made dolls, which look like her parts, into the family shed and tries to repair their relationship by play-acting. The parts find themselves trapped inside the dolls' bodies as a consequce of Rose's tears landing on the dolls. Dr. Hakim, who has assumed the anthropomorphic form of his relationship therapy book, tells May and Cody that he has be giv the job of trying to fix their relationship as they try to reach Rose.

At first, Cody and May are more focused on trying to reach Rose, who they hope knows of a way to return them to their human bodies. However, Hakim continually interferes with their progress, oft putting obstacles and tests in their way to force them to collaborate to progress. They also come across anthropomorphic versions of their old possessions, who criticize Cody and May for their mistreatmt and negligce of both their possessions and Rose. As they travel all around their property, Cody and May are reminded of the positive memories they had together, as well as what originally drew them together to become a couple, and learn to work together and collaborate to move forward in their journey.

Spore (2008 Video Game)

In a final series of obstacles, Hakim courages Cody and May to rediscover their passions and support each other. This first takes them on an advture through Cody's overgrown, abandoned gard and grehouse, which May helps him to restore. They th work together to help May rediscover her passion for music and singing.

Meanwhile, Rose continues to do her best to md the relationship betwe her parts, but both Cody and May's real bodies have fall unconscious and will not respond to her. Thinking her parts are ignoring her, Rose comes to believe that she is the reason their marriage is falling apart and decides to run away in hopes that will make them stay together.

After a long journey, Cody and May finally complete Hakim's final test, gathering an orchestra and audice for May to perform in front of. As May sings, the relationship betwe her and Cody is at last fully healed, and they kiss, which reverses the trance they are in. They reawak in their real bodies and are shocked to learn that Rose has already run away. Fortunately, they are able to find her at a nearby bus stop and assure her that she is not the cause of their argumts and that they will always love her no matter what happs. The trio th returns home with a new perspective on their relationship.

Mario Party Superstars

Josef Fares, the director of Hazelight's previous game A Way Out (2018) and Starbreeze's Brothers: A Tale of Two Sons (2013), returned and directed a team of 60 people to develop the game. After releasing A Way Out in 2018, the team decided to create another co-op only video game because it had a more expericed and refined team and the team felt that they could further improve and expand the gameplay concepts introduced by A Way Out.

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The developmt team worked to sure that the gameplay had connection with the narrative, and that as the story unfolds, the game's mechanics will change accordingly. Fares pushed his team to include as many mechanics and setpieces as possible since he believed that if a gameplay mechanic is used repeatedly, it will become "less special".

Fares described the game as a "romantic comedy". Fares provided motion capture for Dr. Hakim, one of the key characters in the game.

Need For Speed: The Run

Like A Way Out, It Takes Two was published under Electronic Arts' EA Originals program. The program allowed Hazelight to retain full creative control while receiving most of the game's profit after developmt cost was recouped.

EA and Hazelight introduced Frid's Pass for the game, which allows the player who purchased the game to sd invitations to their frids who can th play the game for free with the player.

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The game was released for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X and Series S on March 26, 2021.

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A port by Turn Me Up Games for Nintdo Switch was announced in a Nintdo Direct in September 2022, and was released on 4 November 2022.

After the game was released, Hazelight Studios attempted to file a trademark for the name It Takes Two, but Take-Two Interactive filed a trademark complaint, arguing it was too close to their trademark on the words "take" and "two". Hazelight abandoned the trademark application of the name, making it difficult for them to gage in certain types of marketing, but the developers said they are "hopeful it will be resolved".

It Takes Two was considered as one of the best games released in 2021 and the best couch co-op game of that year by many fans.

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In January 2022, it was announced that adaptations in the form of both a feature film and television series were in developmt from Dimitri M. Johnson's dj2 tertainmt studios.

A feature lgth film was officially in developmt beginning in January 2022, with Pat Casey and Josh Miller slated to be working on the screplay for the film, while a multi-studio bidding war for distribution rights was ongoing. The project will include collaborative input from the video game's creative developer, Hazelight Studios.

By April 2022, it was announced that Amazon had landed distribution rights, as part of a first-look deal betwe the company, dj2 tertainmt, and the screwriters. The plot was confirmed to follow the basic premise of the game: lead characters May and Cody are a married couple considering divorce whose minds are inadverttly trapped in two dolls wh their daughter starts crying. Together the couple must learn to work together, and regain their bodies. Dwayne Johnson, Dany Garcia, and Hiram Garcia joined the production in producing roles, alongside Dimitri M. Johnson and Dan Jevons. The project will be a joint-vture production betwe Hazelight Studios, dj2 tertainmt, Sev Bucks Productions, and Amazon Studios. Intded to be released via streaming as a Prime Video Original Film, Johnson is also being courted to star in the film.This article is about the 2008 game by Maxis. For the 1987 game for the Commodore 64 and ZX Spectrum, see Spore (1987 video game). For the 1991 game for the MS-DOS, see Spore (1991 video game).

Control (video Game)

Spore is a 2008 life simulation real-time strategy God game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many gres including action, real-time strategy, and role-playing games. Spore allows a player to control the developmt of a species from its beginnings as a microscopic organism, through developmt as an intelligt and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide atttion for its massive scope, and its use of op-ded gameplay and procedural geration. Throughout each stage, players are able to use various creators to produce contt for their games. These are th automatically uploaded to the online Sporepedia and are accessible by other players for download.

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Spore was released after several delays to gerally favorable reviews. Praise was giv for the fact that the game allowed players to create customized creatures, vehicles, and buildings. However, Spore was criticized for its gameplay which was se as shallow by many reviewers; GameSpot remarked: "Individual gameplay elemts are extremely simple". Controversy surrounded Spore due to the inclusion of SecuROM, and its digital rights managemt software, which can pottially op the user's computer to security risks.

Spore allows the player to develop a species from a microscopic organism to its evolution into a complex creature, its emergce as a social, intelligt being, to

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